Date of Award

Fall 12-1-2022

Document Type

Honors Project

Degree Name

Bachelor of Arts

Department

Communication and Digital Studies

Department Chair or Program Director

Rao, Anand

First Advisor

Johnson-Young, Elizabeth

Major or Concentration

Communication and Digital Studies

Abstract

This paper uses a form of rhetorical criticism known as frame analysis to analyze the perspective frames within the context of tabletop role-playing games (TRPGs). The three frames of interest in this study include the person frame, the player frame, and the character frame. These frames are used to contextualize certain person, player, and character interactions and immersion contexts within the first season of Dimension 20’s actual play podcast, Fantasy High. Through these three frames, we can see the breakdown of the person, player, and character mindset, as well as the overlap of thought, emotions, and ideas between frames. It is found that these frames help situate certain actions and narratives in TRPGs, but the unstable nature of those frames means that players constantly shift between those frames while interacting with others in a TRPG setting.

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