Department or Program
English, Linguistics, and Communication
College of Arts and Sciences
Faculty Mentor #1
Virtual reality technology has grown in popularity due to increased industry production and innovation. However, the creation of quality content to run on these systems has lagged behind in comparison to the design of the physical equipment required to access virtual environments. How does one go about designing quality VR content? Originally created as instructional material for students in Brenta Blevins’ DGST 301E class, this infographic walks readers through the brainstorming and storyboarding process of creating virtual reality projects. This guide is useful for a wide audience of content creators as they take inspiration from other content mediums, think spatially, and consider the accessibility of their final products.