Date of Award
Fall 12-1-2022
Document Type
Honors Project
Degree Name
Bachelor of Arts
Department
Communication and Digital Studies
Department Chair or Program Director
Rao, Anand
First Advisor
Johnson-Young, Elizabeth
Major or Concentration
Communication and Digital Studies
Abstract
This paper uses a form of rhetorical criticism known as frame analysis to analyze the perspective frames within the context of tabletop role-playing games (TRPGs). The three frames of interest in this study include the person frame, the player frame, and the character frame. These frames are used to contextualize certain person, player, and character interactions and immersion contexts within the first season of Dimension 20’s actual play podcast, Fantasy High. Through these three frames, we can see the breakdown of the person, player, and character mindset, as well as the overlap of thought, emotions, and ideas between frames. It is found that these frames help situate certain actions and narratives in TRPGs, but the unstable nature of those frames means that players constantly shift between those frames while interacting with others in a TRPG setting.
Recommended Citation
Clark, Lyndsey, "Framing Contexts and Immersion: The Functionality of TRPG Frames in Dimension 20’s Fantasy High Series" (2022). Student Research Submissions. 534.
https://scholar.umw.edu/student_research/534