Date of Award
Fall 12-10-2019
Document Type
Honors Project
Degree Name
Bachelor of Science
Department
Computer Science
Department Chair or Program Director
Finlayson, Ian
First Advisor
Zacharski, Ron
Major or Concentration
Computer Science
Abstract
Deep Reinforcement Learning has shown great progress in domains such as the Atari Arcade Learning Environment. The problem, however, is that the agent playing the game requires many interactions before it starts to show good performance. This is okay for some domains such as video games, but as we start to look towards integrating deep reinforcement learning into real world applications, we need to minimize the number of interactions required. Interactive demonstrations help expedite the agent’s learning process by providing a shared environment between the agent and the demonstrator to take turns in. This helps the agent learn directly from the demonstrator and allows the demonstrator to correct deviations that the agent made from the task. This approach is more natural to implement than other similar imitation learning techniques and has shown to reach a better level of performance faster than an enhanced Deep Q-Learning Network (DQN).
Recommended Citation
Rozek, Brandon, "Expediting Learning with Interactive Demonstrations" (2019). Student Research Submissions. 305.
https://scholar.umw.edu/student_research/305