Date of Award
Spring 5-10-2025
Document Type
Honors Project
Degree Name
Bachelor of Science
Department
Computer Science
Department Chair or Program Director
Marshall, Andrew
First Advisor
Polack, Jennifer
Second Advisor
Anewalt, Karen
Third Advisor
Zeitz, Jessica
Major or Concentration
Computer Science
Abstract
Educational video games are a vastly underutilized and poorly developed method of teaching individuals. Research has shown that implementing fun into the learning environment has many benefits, including increased comprehension and knowledge retention while decreasing the cognitive load experienced by the learners. Given this information, educational video games seem like a natural route. However, previous iterations have failed to capitalize on these benefits.
This research focuses on player engagement for the new development model, emphasizing imparting educational material. The goal is to create an educational video game that properly educates the player on a given subject while promoting an entertaining environment that doesn’t feel academic. To accomplish this, three primary design principles will be observed. Firstly, to create an engaging storyline that draws in players and provides a narrative reason to progress in the game. Second, a transparent milestone system should be implemented to track knowledge retention and student engagement while rewarding players for progressing with in-game items and cosmetics. Finally, the educational material should be integrated into the game's core mechanics to force the player to learn to play the game.
Recommended Citation
Wynes, Rain A., "MicroKnight: A Covert Learning Approach for Educational Videogames" (2025). Departmental Honors & Graduate Capstone Projects. 623.
https://scholar.umw.edu/student_research/623